Skip to main content

Posts

Showing posts from May, 2024

Look-Air Exploration

In this post, we'll take a deep dive into the rules of Look-Air, a puzzle genre by Nikoli . Examples and visuals will be included. Part I: Setting the Scene To start, here are the rules, according to this dictionary : "Shade some cells so that each orthogonally connected area of shaded cells is in the shape of a square. Clues represent how many of the five cells forming a cross around the clue (including itself) are shaded. Two shaded squares of the same size may not have a vertical or horizontal line of unshaded cells between them, unobstructed." Let's break down each of these rules step by step: 1. "Shade some cells so that each orthogonally connected area of shaded cells is in the shape of a square."     On the grid, each cell can take one of two states --- shaded or unshaded. If you know that a cell is unshaded, interfaces tend to use green, and if you know that a cell is shaded, interfaces tend to use black or dark gray. White is also used to show cells...

11. Circles and Tasquaires

 After that initial surge of puzzles, you'll start seeing puzzles come at more normal and manageable times. Rules : Shade some cells so that each orthogonally connected area of shaded cells is in the shape of a filled square. Squares may pass through region borders. Not all unshaded cells need to be connected, unless otherwise stated in a region border. Tasquare \ Left, Right - Clued cells cannot be shaded, and represent the total size of the shaded squares that share an edge with the clue. Circles and Squares \ Middle - All unshaded cells form one orthogonally connected area. Cells with black circles must be shaded, and cells with white circles must not be shaded. Look-Air \ Whole Grid - Two shaded squares of the same size may not have a vertical or horizontal line of unshaded cells between them, unobstructed. Creator's Time : 2:55.3 Difficulty:  5/14 Online interface (Penpa+)