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31. Logography

Here's another oldie. Creator's time: 1:59 Rules: Standard Araf Rules \ Divide the grid into regions of orthogonally connected cells. Each region must contain exactly two circles and have an area that lies between the two numbers in the circles, exclusive. Difficulty : 4/14 Online interface (Penpa+)
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30. Look-Alloy

Catching up with some old puzzles... This puzzle uses a few variants from  The 22 Major Look-Airna (25) , with some of them using old names. Creator's time: 2:41.8 Rules: Standard Look-Air Rules \  Shade some cells so that each orthogonally connected area of shaded cells is in the shape of a square. Clues represent how many of the five cells forming a cross around the clue (including itself) are shaded. Two shaded squares of the same size may not have a vertical or horizontal line of unshaded cells between them, unobstructed. Variant 1: Minesweeper \ Clues inside the grid containing just one number represent how many of the nine cells in the 3x3 area centered at the clue (including itself) are shaded. (Referred to as "3x3" within the puzzle, b/c this was made before T22MLA was finished lol) Variant 2: Easy As \ Clues outside the grid containing just one number represent the side length of the first shaded square seen in the corresponding row or column from the direction o...

29. The Prince

    Been over a year since I posted an actual puzzle here lol This puzzle was actually made in October 2024, if I remember correctly. Creator's time: 1:38.2 Rules:  Standard Yajilin Rules \ Shade some cells so that no two shaded cells are orthogonally adjacent and draw a non-intersecting loop through the centers of all the remaining empty cells. Clues cannot be shaded, and represent the number of shaded cells in a straight line in the indicated direction. Difficulty : 4/14 Online interface (Penpa+)

Deckardv Puzzle Night 7 Recap + Experience

If I had to be honest, the absence of these might've been one of the reasons on why I haven't been posting on here. For a recap, these puzzle nights are hosted on  Deckardv 's puzzle server. I participated and placed...  10th  out of 27 participants, which was in the "blue" zone. (you can see my post on  Puzzle Night 3  to see the zone colors and placements). My goal was the "purple" zone, and I didn't achieve that goal... again, partially because of the lack of puzzle nights. This night had a few more common puzzle genres seen in these puzzle nights. Puzzle 1: Star Battle \ Time: 6:28 \ Placement: 11th The first puzzle was a moderate star battle (slightly harder than GAPP-level). A funny thing... my puzz.link UI was stuck in Japanese, but I still knew where most of the buttons were. I used quite a bit of bifurcation, though. Puzzle 2: Nurikabe \ Time: 1:51 \ Placement: 5th I only got this time because I used uniqueness in my solving process. 💀 That...

28. Truly Simple?

   Easy sloop Creator's time:  0:33 Rules:  Standard Simple Loop Rules \ Draw a non-intersecting loop through the centers of all empty cells. Difficulty :  3/14 Online interface (puzz.link)

27. Fatigue Setting In

  As seen by some of my previous puzzles, I really like Look-Air. Here's another genre that involves shading square-shaped areas. Yes I know the tasquare tag already exists but that got renamed to look-air (no divide) Creator's time: 0:31 Rules:  Standard Tasquare Rules \ Shade some cells so that each orthogonally connected area of shaded cells is in the shape of a square and the remaining unshaded cells form one orthogonally connected area. Clued cells cannot be shaded, and represent the total size of the shaded squares that share an edge with the clue. If a clue has no number, it must share an edge with at least one shaded square. Difficulty :  3/14 Online interface (puzz.link)

26. Not A Sudoku

 I made a few older puzzles while The 22 Major Look-Airna (25) was in development (for reasons that will be explained later), so I'll post them here. There will be about 10-15 of these older puzzles before I post some newer ones. Creator's time:  1:11 Rules:  Standard Uso-one Rules \ Shade some cells so that no two shaded cells are orthogonally adjacent and the remaining unshaded cells form one orthogonally connected area. Clued cells cannot be shaded, and represent the number of shaded cells in the (up to) four cells surrounding the clue. However, exactly one clue in each region is incorrect. Difficulty :  4/14 Online interface (puzz.link)