In this post, we'll take a deep dive into the rules of Look-Air, a puzzle genre by Nikoli . Examples and visuals will be included. Part I: Setting the Scene To start, here are the rules, according to this dictionary : "Shade some cells so that each orthogonally connected area of shaded cells is in the shape of a square. Clues represent how many of the five cells forming a cross around the clue (including itself) are shaded. Two shaded squares of the same size may not have a vertical or horizontal line of unshaded cells between them, unobstructed." Let's break down each of these rules step by step: 1. "Shade some cells so that each orthogonally connected area of shaded cells is in the shape of a square." On the grid, each cell can take one of two states --- shaded or unshaded. If you know that a cell is unshaded, interfaces tend to use green, and if you know that a cell is shaded, interfaces tend to use black or dark gray. White is also used to show cells...
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