Skip to main content

Deckardv 2024 Puzzle Night 2 Recap + Experience

No new puzzles? 

 Another "puzzle night" (i.e. a speed solving competition) happened on Deckardv's puzzle server. I participated and placed... 7th out of 22. Definitely better than my previous placement, and definitely higher than where I thought I would place.

This time, there were some more familiar puzzle genres, as well as a theme of "Missing Information". Again, I won't show the actual puzzles here (because I didn't make them), but I'll describe and show my experiences for them. If you want to see the puzzles, they're on Deckardv's puzzle server.

Puzzle 1: Star Battle \ Time: 9:46 \ Placement: 8th

First, there was a 10x10 star battle with 2 stars. However, five of the regions were combined into one "mega-region" containing 10 stars. It had some interesting logic with the mega-region.

Puzzle 2: Word Snakes \ Time: 18:09 \ Placement: 8th

Next up, a Word Snakes! However, there were some missing letters that formed two eight-letter words when read in order. I used similar strategies to the word snakes from the prior puzzle night, as well as some Wordle logic to figure out which letters were missing. I thought my time would result in a bottom-half position, but I was wrong.

Puzzle 3: Nurikabe \ Time: 11:29 \ Placement: 8th

Yes, I actually placed 8th in 3 puzzles in a row. Anyways, next up was a Nurikabe with some question marks representing unique numbers. I thought the puzzle would be on the easier side, but the puzzle took a bit of casework. After a hint was given, I found the correct case and completed the puzzle.

Puzzle 4: Twist Word Search \ Time: 8:31 \ Placement: 9th

Next up, an actual word search... with some missing letters. Or should I say, missing trigrams? Each of the question marks held three letters at once, each forming an animal name. Some words took quite a bit to find. 

Puzzle 5: Heyawake \ Time: 8:08 \ Placement: 6th

Lastly, a Heyawake was given out. The Heyawake had some "E"s and "O"s representing that those regions contained an even or odd number of shaded cells, respectively. I tried bashing some Heyawake puzzles before the contest because I wasn't that confident with Heyawake, but I didn't really need a lot of the techniques I learned. There was just a bit of scanning (due to the border rule), as well as a few common patterns and short bifurcation.

Comments

Popular posts from this blog

Look-Air Exploration

In this post, we'll take a deep dive into the rules of Look-Air, a puzzle genre by Nikoli . Examples and visuals will be included. Part I: Setting the Scene To start, here are the rules, according to this dictionary : "Shade some cells so that each orthogonally connected area of shaded cells is in the shape of a square. Clues represent how many of the five cells forming a cross around the clue (including itself) are shaded. Two shaded squares of the same size may not have a vertical or horizontal line of unshaded cells between them, unobstructed." Let's break down each of these rules step by step: 1. "Shade some cells so that each orthogonally connected area of shaded cells is in the shape of a square."     On the grid, each cell can take one of two states --- shaded or unshaded. If you know that a cell is unshaded, interfaces tend to use green, and if you know that a cell is shaded, interfaces tend to use black or dark gray. White is also used to show cells...

14. Winds of Aeolus

10x1,200 Look-Air. Enjoy! Creator's time:  121:20 (2:01:20) Rules:   Standard Look-Air Rules \ Shade some cells so that each orthogonally connected area of shaded cells is in the shape of a square. Clues represent how many of the five cells forming a cross around the clue (including itself) are shaded. Two shaded squares of the same size may not have a vertical or horizontal line of unshaded cells between them, unobstructed. Difficulty:  11/14 Tall version (puzz.link)  \  Long version (puzz.link)

My Difficulty Scale

 I measure difficulty using a scale different from the CTC server. The two scales are comparable. This scale is inspired by the osu!  difficulty scale and the MODS server's scale. My scale goes from 0  to 14  on normal puzzles, with higher difficulties representing harder puzzles. Yes, the scale goes above 14, but this blog rarely has a d15 or higher puzzle. Attached for each difficulty is an approximate real-life comparison in mathematics. d0 \ The easiest a puzzle can get. This difficulty is generally reserved for some joke puzzles or really easy example puzzles. These puzzles practically require no effort whatsoever. \  Real-Life Comparison: Addition and subtraction with integers d1 \ Most example puzzles fall in this difficulty. Puzzles here are almost never made as a joke, but are harder than d0 puzzles.  This difficulty includes puzzles that many people, puzzle solvers or not, will find pretty easy. \ Real-Life Comparison: Multiplication and division ...